Analog Evolution

Since the dawn of the digital age people have become more and more disconnected from each other. AE Games strives to bring groups of people closer together to, laugh, enjoy stories, and match wits in a social environment. Tabletop gaming used to be a staple of home entertainment. Unfortunately this tradition of gaming has really fallen off the map with the introduction of video games in the home. But as every industry finds out eventually the content becomes over streamlined and stale. This opens the door for new ideas or re-imagining of old ones. We at AE Games feel that this trend is going to swing back the other direction and people will rediscover what is at the heart of tabletop gaming...A sense of connection, interaction, and community. Our goal is to provide fun, creative, new concepts and game mechanics to keep the genre fresh and engaging. When the trend swings back to tabletop games we want to be here to see it and help fuel the evolution

Sunday, November 10, 2013

Greetings Westerlings! I just wanted to provide an update on our progress so far. We are currently working with 3 different large scale game printing companies. Right now we are getting all the quotes and samples to ensure top quality. These companies have amazing experience working with large game publishers to provide premium components. This will mean high quality parts at a much better price point. We have also been working on the game with the great feedback all the Westerlings have provided. As more information comes in I will keep you up to date.

Monday, November 4, 2013

Westerly Important Announcement

Dear Westerlings, This past weekend we brought Westerly to Metatopia, a game designer’s convention. We had numerous play tests and received very positive responses to the game. Thanks to all of the buzz generated by your enthusiastic support, there were many people who were eager to check out our game for the first time. You guys and gals are awesome! When we first created the Westerly prototypes, we used our strongest skills, namely our design, illustration and boardgaming experience. While at the event, we gained a great deal of insight into some of the aspects we were less familiar with, like the printing and production of a game of this size. After processing all of this information, we came to the conclusion that we could bring you a much higher quality product for significantly less cost. And now that we know that we can, we would be foolish not to. The most important thing for us is to get you the very best product that we can. It has always been our goal to be completely open and honest with you about the project, which is why, despite how difficult this is to say, we are going to need additional time to make these adjustments. It is really important to us that you do not experience delays after the project has closed. There is nothing more infuriating than giving someone your hard earned dollars only to have them continue to send you one apologetic email after another seven months after the fact about why you haven't received the product you helped to fund. So we have decided to blaze a new trail, and this, dear Westerlings, is the plan: We need to temporarily suspend the Kickstarter campaign for two months to give us time to work with the new printer to ensure the higher quality product and the lower cost. We truly believe in our hearts that this is in the best interest of both the game itself and all those who believe in it. But fear not Westerlings, when we relaunch in January, the project pledge levels will be significantly lower and we are going to be able to include more content into the game. This new content will be shaped by the suggestions you have given us about things you would like to see in the game. In addition, because all of you have been with us since we first launched, there will be an additional reward given exclusively to you, the original Westerlings. During these proceedings, we will continually be updating our blogspot,(http://analogevolutiongames.blogspot.com/) and we encourage you to visit and comment as frequently and frankly as you'd like. We want you to remain a part of this process the entire way through. We thank you for believing in Westerly and believing in us. We hope that you stay with us during this process, and we would greatly value your continued input. Sincerely, Your dedicated Wagon Masters Matthew Schwartz, Trevor Lafferty and Ian Bates

Wednesday, September 25, 2013

The wind up is beginning for the Kickstarter Launch

Well as you can see from my last update the prototypes have arrived and they look fantastic. We had to make a couple changes once we received the prototypes however they were fairly minor and everything is good to go. We completed filming our Kickstarter video and are putting the finishing touches on the campaign materials. While we are busy editing the video and touching up the Kickstarter content we are also having some playtest and in depth reviews done so that we can have some independent opinions all ready for when we launch the campaign. The video was too much fun to film and I think everyone will be amused by our approach and execution. I can't wait to showcase it but I am going to try to keep it under wraps until the Kickstart launch.


Sunday, September 1, 2013

Hoooooray! Westerly Has Arrived!

Hoooooray! Westerly Has Arrived! Check out the latest prototype for game reviews

















Sunday, August 18, 2013

Just a quick update:

WESTERLY IS ALMOST HERE!
We have finished all the art and content. The prototypes are on order and review play testing will begin in approx. 2 weeks depending on when the prototypes can ship. Stay tuned for further info, photos, video and information on when our kickstarter project will launch.

Thursday, August 8, 2013

The Cover Is In! Woot!

I probably should wait till it gets all dressed up and make all the final tweeks but I could not resist throwing a packshot up for everyone to check out. We are in our final development weekend and will be ordering playtest prototypes this weekend. Let us know what you think about the cover. I will post more info after the weekend. It's crunchtime for us and I may not sleep at all this weekend but this magnificent beast will go to print next week. Make sure to click on the picture it looks even better "all blowed up"!


Sunday, July 21, 2013

Weekly update. Here is a small selection of art from our encounter cards. There are over 120 unique encounter cards. And they are on track for completion at the end of this week. I figured I would post up some art from the cards to give you an idea of the flavor of the game.












Monday, July 15, 2013

Just a quick photo of some of the components to give you an idea of how far along we are. These are not final they are play test prototypes

I'm going to snap some close up high quality pics later this week



Friday, July 12, 2013

Westerly Update!!!

Westerly is progressing nicely. We have just received our first production quality prototype to play test and we just need to make some final tweaks to the game mechanic to ensure proper balance. The major component we are hard at work on right now is the illustrations for all the encounter cards. There are over 120 unique encounter cards in the game and each one has its own original illustration. A huge undertaking for our two fantastic illustrators in a short time frame. We should have all the art ready to go by our next play test date July 27th. I will post up some of the artwork so you can get a sense of what the game components will look like. I will also put up some pictures this weekend of all the components that arrived in the box.

Signed Munchkin Giveaway has begun!

Hello Everyone,

I will try my best to keep this brief and to the point. 

Free Stuff!.....Ok maybe to brief.

I wanted to reach out to the community and offer up a portion of my Steve Jackson autographed Munchkin collection. I have a number of signed copies that I would like to see go to good homes. I know there are a lot of die hard Munchkin fans out there and I know that a signed copy would probably make your day! The games are out of their outer shrink wrap of course in order to be signed however the internal game parts are all unopened sealed in the original packaging. 

Why would I just give these away? Well I have been a Steve Jackson fan for a long time and I have been inspired by his work and his latest creation. It is absurdly large and it looks fantastic. I got to see it in person the other day during a demo with Mr Jackson.

I have always been a gamer and for years have been making games to play with my gaming group and close circle of friends. After seeing first hand what is possible by crowd sourcing with Ogre and many other kick starter projects I have decided to gather my resources and take a shot at one of my life long dreams. To bring a couple of my creations to to the masses and see where it goes. The only guarantee in life is that if you don't reach for the stars and try, you are certain to never succeed.

In order for me to get started properly I need to get to know the larger gaming community. So I wanted to connect with anyone and everyone in the community and figured what better way to get connected then to give away something I think is really very cool. Nothing more nothing less.

So I am offering up one Steve Jackson signed Munchkin game per month.
To enter send an email that says "Munchkin Giveaway" to: 
docroygamer@gmail.com

This way I know your not a robot...those robots can't be trusted, they have a shady history of going all berserker when you least expect it.

I will not give your email address to anyone else ever. This is not for spam or fishing or any other nefarious use you can think of. It is purely just a starting developer trying to connect with like minded gamers and game creators.

I will post a video of the drawing so you know it is legit and announce the randomly selected winner each month. I will then contact the winner directly via email for shipping info. 

You only need to send one email and if you do not win that month I will keep your name in the hat for all the other drawings so with one email you have a bunch of chances to win. I have enough signed different versions of Munchkin to run this giveaway for at least the next 3-5 months depending on interest level. If the first 3 months is a total bust and there is not a lot of interest I will probably hold onto the remaining copies for my son's. If there is a lot of interest I will run the giveaway for as long as possible...basically until I run out of signed copies.

Thanks in advance for your consideration and I hope to see your email

Keep gaming and living without regrets.
Docroy
docroygamer@gmail.com